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Official Volleyball Rules


Team rosters shall include a minimum of the 8 players, including at least 3 of each gender:
The maximum number of players on the court is 6 per team.
If a team does not have 6 players and at least 2 players of each gender, they may start with as few as 4 players (missing players shall be designated "Ghost Players"; see section on Rotation).
All players must be registered with the League to play with the team. Any team found to be playing with an unregistered player will forfeit the game.
When a team has fewer than the required number of players of a specified gender available, players of one gender may not be substituted for members of another gender. For example, if a team has 6 total players available at game time, but only 1 is female, the team must play short with 5 players, and the 6th designated as a "ghost player."
Players arriving late may join a game in progress by being put in the out-of-bounds rotation.
All players present during the match may, but are not required to, play in each game of the match.
The player order for the purpose of rotation must be determined before each game, however it may be altered in games for late arrivals.
Late Registration: a team may add players to the roster through the Absolute Deadline for each Season.


Each game shall be officiated by a League-assigned referee.
Referees are responsible for:

Keeping game time.
Enforcing all game rules.
Calling points and errors.
Recording the game score.


Games will be played with a regulation indoor volleyball provided by the League.
Players must wear their League-provided t-shirts of the appropriate color for their team.
Players must either wear soft-soled, close-toed shoes (indoor and grass) or be completely barefoot (sand).

Game Clock

Each match shall be completed after one team has won 2 of 3 games or when 45 minutes has elapsed.
Each team is permitted one 1-minute time-out per game. Unused timeouts do not carry over into subsequent games.


A coin toss shall determine which team makes the first serve. The losing team of each match will receive the first serve of the corresponding match.
Server must be delivered from behind the boundary line.
Served balls that contact the net on the way over are considered live and may be played.
Served balls are dead, and a side-out and point awarded to the opposing team if:

The ball fails to cross the top of the net.
The ball makes contact with the ceiling or other obstruction.
The ball lands out of bounds.
The ball contacts a serving team's player prior to crossing the net.


Any part of the body may be used to hit the ball, including feet, including feet not incontact with the floor.
Serves may not be attacked or blocked; i.e. they may not be returned when the ball is higher than the top of the net.
The ball must be returned with no more than three hits.
A player may not hit the ball twice in a row.
A player in the back row may not spike the ball from infront of the attack line.
No part of a player's body is permitted to break the plane of the net (the area above the net) for any reason, including when blocking on a return.
A ball that hits the ceiling or any objects attached from the ceiling (basketball backboards, light fixtures, scaffolding, etc.) shall remain in play provided the ball remains on the hitting team's side of the court. Should this happen while crossing the plane of the net, the ball is dead and a side-out and point awarded to the opposing team.


When a team receives the ball after a side-out has been called on the opposing team, the team shall rotate available players prior to serving.
Players shall rotate to the next position, rotating clockwise.
The player in the front-right position, and only this player, shall rotate off the court, and the next player waiting on the sideline rotated into and only into the server's position.
When 6 players are on court, there shall be 3 players in the front row and 3 players in the back row. When 5 players are on the court, there shall be 3 players in the front row and 2 players in the back row. When there are 4 players on the court, there shall be 2 players in each the front and back rows.
When a team fields fewer than 6 players, the positions for the missing players shall be designated as "ghost players." When a ghost player arrives at service, that team shall receive a side out, and the other team 1 point.
In the event that the rotation will result in the team not meeting the on-court gender requirements due to a player of a particular gender moving off the court, the outgoing player may instead jump ahead in the order and move directly to the server's position. Alternatively, the referee will call a side out and the opposing team awarded 1 point.

Side Outs

If a team commits an error or foul, a side out shall be called, 1 point and service awarded to the opposing team. 
Errors include:

Ball lands out of bounds.
Ball fails to pass over the net on a serve.
Carrying the ball.
Team contact with the ball more than three times in a return.
A player contacting the ball more than once in a row.
Ball contacts the ceiling or hanging object prior to crossing the net.

Faults include:

A player making contact with the net during the serve, unless the net is pushed into the player.
Breaking the plane of the net with any part of the body.
Blocking a serve.
Making contact with the net while attempting to play the ball. Exceptions: Incidental contact by a player not actively attempting to play the ball is NOT a fault. Contact with the net as a result of movement of the net is NOT a fault.
Crossing the plane of the net (area above the net).
A player on the back row crosses the attack line to spike the ball.
Placing a foot or hand completely over the center line.
Illegal rotation or substitution.
A "ghost player" rotates to the service position (see Rotation).
A player making contact with the opposing team's side of the court.


One point shall be awarded for each service, i.e. "rally scoring."
The first team to score 15 points by a margin of 2 or more, or to reach 19 by any margin shall win the game.
If a team has scored 15 points without a margin of 2 or more points, game play and scoring will continue until the margin has been reached or a team has reached 19 points.
Each match won shall count as 1 point in the league standings.


Teams must be ready to play and meet game start requirements at the posted game time. Any team not ready to play at this time shall forfeit, and the opposing team shall take a default win.
If neither team is ready to play, both teams shall forfeit.